Favours can be exchanged through diplomatic trade or obtained through events and have two objectives. First, an empire can resort to favors to add the diplomatic weight of another empire to its own if it votes on resolutions within the Galactic Community as long as they do not vote identically. Second, favours increase the acceptance rate of certain diplomatic agreements or Federation law by 5 euros for each service. An empire may owe up to 10 favors to another empire. This agreement makes it possible to carry out 25% cheaper research on technologies that the equivalent has already discovered. After moving the mouse cursor to the chord icon, you`ll see a list of available searches. The enemy of my enemy… a research agreement will be reached. The acceptance of diplomatic agreements by computer empires is determined by several factors.
Research agreements are a good way to build trust in another empire… And that`s what it`s all about. The AI is pretty bad at the end of the technology, so you will almost certainly be much better than them and will get nothing on its own. I mean, they make sense, of course, when you can have an empire on technical parity with yours, but in my experience, it`s a very rarity. I understand that the benefits of a research agreement only apply to the technologies of the other empire, but you don`t? I`m still harassed by neighbors in a stone-compared period and I wonder to piss a little monthly influence on them to help them speed up their search while I get nothing from the deal. Unless I`m missing something. Civilian Access – Research vessels can cross a foreign space to measure its resources and habitable planets. The active sensor connection allows the enemy to puncture your inhabited planets, research stations, mining operations and your entire infrastructure in general. Even if you don`t benefit directly from a technology research agreement, there are other ways to take advantage of it. Agreements are mutually beneficial diplomatic actions that, when offered by one empire, must accept others for them to take effect. The agreements can be terminated at any time by the two rich, but bring a temporary opinion malus.
Defence pacts can only be concluded or broken if both members are at peace. Notes: No empire will agree and you shouldn`t either. Your mission is to conquer the galaxy. Don`t make it harder to fill the technological gap between yourself and others. Several empires may call anomalies from the same target empire. Maintaining any form of sustainable contract generates trust, which increases opinion. The highest amount of trust is limited by the most valid contract between the two parties. The completion of the tree tradition diplomacy grants 50 trust cap. Confidence collapses when there is no new income.
Empires with fanatical cleaners can only enter into diplomacy with empires of the same primary species. The sharing of citizens is not necessary, although if it does, there are 200 opinions. Quick shipping of the resource, just after the transaction is completed. You can specify the exact amount of resource you want to donate. Note: These are extremely valuable resources, so use them only when absolutely necessary. The most specific factor that determines an empire`s acceptance rate is its AI personality. Notes: You may consider giving access to the location of resources, but never give information about the location of your infrastructure – this will make intrusion into your realm much more enjoyable for others.